Space Dragon Press Kit

General Info

Developer and Publisher: 3lb Games
Release Date: 31 October 2018 (Galactic Update)
Genre: Arcade, Shooter
Price: $8.99 on Steam and Oculus
Age Rating: E for Everyone, Fantasy Violence
Name: Colin McComb
Press kit:

Hey, YouTubers!

Click here to download the Space Dragon Info PDF. This PDF will contain all the info on this page excluding the images which can be downloaded separately.

Game Description

Who wants updates? Everyone wants updates! 3lb Games (creators of Space Dragon, partners in Slime Rancher VR Playground) is here to give you a juicy one!

We’ve improved the seminal “your arms are dragons – in space!” VR shooter for VIVE and OCULUS with some fancy new upgrades – like better planet explosions, a new galaxy map, performance improvements, particle effects, new sounds, and more!

If you ever wanted to fly through space without nausea (using our unique move-and-warp system!), destroy some planets, fight robotic armadas, and fight solar-scale monster with the dragons attached to the ends of your arms, now is a great time to start!


Branding Art

Click here to download all the logos, app icon, and other branding images in a .zip. The zip will contain more images than what is shown here.

Promo Art

About 3lb Games

We specialize in VR application development, with assets available on the Unity store for cross-platform use (including our revolutionary movement system). We’ve partnered with Monomi Park to bring their indie hit Slime Rancher to VR in Slime Rancher VR Playground. We’re also in the process of developing VR Sea Legs, a VR application designed to reduce nausea in VR by getting users accustomed to a wide variety of movement systems. In addition to all that, we develop Java Enterprise applications, creative game solutions, and offer narrative consulting. Also, we’re pioneers in the arm-replacement game genre: first with Sharks for Arms, and now with Space Dragon. We’re looking at tentacles next.


Robin Moulder-McComb: Production Lead, Sound Development Lead, Game Design
Chris Castaldi: Programming Lead, Game Design
Cordelia Wolf: Art Lead, Level Design, Game Design
Colin McComb: Production, Game Design
Christina Irwin: UI and Promotional Art

Todd Thornley: 3D Art
Josiah Wolf: Testing and Design
Marvin Tischler: Texture Art
Mark Damian: Music
Chris Serani: Testing
Nate Laitinen: Animation