Tag: Oculus Touch

VR Sea Legs – Update 10

Content Unlocked! The Digital Lounge This week we’ve unlocked the Digital Lounge – a place where you can kick back and relax. Anyone who’s finding themselves overwhelmed can lower their stress without removing the headset or leaving the experience. The goal here is to cease all motion and let our users just, you know… chill […]

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VR Sea Legs – Update 2

So I’ve talked before about our VR movement system. Now we need to answer the question – if our movement system is so great, why do we need VR Sea Legs? Our VR movement system has been successful in reducing simulator sickness, but it’s not a silver bullet – not on its own. Users need […]

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Space Dragon: Galactic Update

Hey, everyone! The latest update for Space Dragon is here, and it’s available on the Oculus Summer Sale for 40% off for a limited time! The new update includes performance improvements, new enemy behaviors, new menus and UI, advanced particle emissions, folded space-time, and of course MORE EXPLOSIONS. Oculus only for now – Steam coming […]

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VR Movement System 2.0 for Oculus and SteamVR

We are proud to introduce Version 2 of our VR Movement System for Oculus Touch and SteamVR available now on the Unity Asset Store! We have improved Version 2 with an easier-to-use Inspector and have made the movement systems modular. This will allow you to test different movement systems more quickly and efficiently. You can also […]

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Movement System for Oculus Touch and HTC Vive

The VR Movement System for Oculus Touch and HTC Vive is a movement script we created to help abate the motion sickness endemic to virtual reality (VR). We’ve built a suite of tools to aid developers in choosing the most appropriate movement system for their game or application. The system allows users to better signal […]

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