VR Movement System
We created a movement script for the Oculus to help reduce VR motion sickness. We’ve built a suite of tools for developers to choose an appropriate movement system for their game or application.
When intent aligns with action, the process of VR movement feels both intuitive and natural. The key to our system is that it improves the connection between a user’s intention to move and their perception of how and when they move. By eliminating sensory conflict, we significantly reduce one of the biggest contributors to motion sickness.
Unlike other movement systems, this package contains a number of different movements for a broad range of games. You can even mix and match some of them to create a unique locomotion system.
The movement system is a comprehensive package for the Oculus ecosystem, but it can also be modified for other VR headsets. The Oculus version now works with Oculus Go, Quest, Rift, and Rift S.
Coming soon: Hand-tracking movement for the Oculus Quest!
This is the first asset ever approved for the Oculus Touch in the Unity Asset Store.
To learn more about the VR movement system, click the button below.
Apps using the Movement System
We also offer Haptic Helper that allows you to call haptics anywhere for the Oculus Touch. It includes a test mode so you can test clips and procedural haptics. Click the button below to learn more.